@startuml
sprite $bezier_curve [48x48/16] {
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!define FA6_BEZIER_CURVE(_alias) ENTITY(rectangle,black,bezier_curve,_alias,FA6 BEZIER_CURVE)
!define FA6_BEZIER_CURVE(_alias, _label) ENTITY(rectangle,black,bezier_curve,_label, _alias,FA6 BEZIER_CURVE)
!define FA6_BEZIER_CURVE(_alias, _label, _shape) ENTITY(_shape,black,bezier_curve,_label, _alias,FA6 BEZIER_CURVE)
!define FA6_BEZIER_CURVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bezier_curve,_label, _alias,FA6 BEZIER_CURVE)
skinparam folderBackgroundColor<<FA6 BEZIER_CURVE>> White
@enduml